Attack Command


Attack Command

Incorporating conference feedback 

We got some great feedback from Oculus Connect for our game Attack Command. Some comments were universal and others were a bit more elusive. We will be taking our headset to the Retro Gaming Expo and gathering fore data.

Currently, we are incorporating more track based layouts, dropping the cockpit altogether and removing the camera shake.

The look is also starting to evolve. The cyberspace look is really starting to come together and surprisingly lightweight. So one step forward... We are retooling the new levels to coincide with the feedback and evolved look, but the build system is very robust and we are looking at a Spring release.