Metal Gear Solid V

Some Thoughts on Designing Morality in Games

Intro #

I’m working on a game right now that involves a lot of narrative. That’s lead me to think a lot about moral choice in games, what I like, and what I want to do in the future.

For my game, Esmerelda: The Black Amber Covenant, I want to have quests and a morality system. But what does that look like, even just from the design perspective?

Well, let’s think about some games that did moral choice well:

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